Paper STEM Play

The coloring printables integrate the Arts to help young students to understand concepts in

Computer Science like Algorithms. The paper activities have been tested among 531 elementary

schoolers, grades K-6.   

EDUCATIONAL APPROACH

  • Promote Growth Mindset authored by Dr. Carol Dweck, professor of psychology at Standford.

    • Focus on processes used for learning.

    • Highlight productive efforts tied to the goal of learning and demonstrate progress.

  • Advance a kid's literary journey using Inventive Spelling coined by Linguist Charles Read.

    • Encourage kids to use their best judgments in spelling without promptings by adults.  

 

 

 

 

 

 

 

 

 

 

 

Please Note

The printables are delivered electronically in PDF file. Unlike physical products, a PDF can't be

returned after it's been downloaded.  All sales of Cool Jellybeans! printables are considered final and nonrefundable.

 
 

Digital Play

STEM Rocks

Grade K

Children learn algorithms by coloring.  Read along with an adult is required. Crayons, scissors, and glue are required.

STEM Rocks

Grade 1

Children learn algorithms by coloring.  Read along with an adult may be required. Crayons, scissors, and glue are required. 

STEM Rocks

Grade 2

Children learn algorithms by coloring.  Guided reading with an adult is required. Crayons, scissors, and glue are required.

Children learn algorithms by coloring.  Guided reading with an adult may be required. Crayons, scissors, and glue are required.

 STEM Rocks

Freebie 

  Kids

  Christmas

  Gift Tags

Freebie

Kids

Hanukkah

Gift Tags

Children engage in playful STEM challenges, including art, innovation, and entrepreneurship (STEAMIE) in the app called #4STEAMIE.  The app is

currently under development and testing.

(patent-pending)

Cool Jellybeans! School Outreach
Woodrow Wilson, Mill Creek, and RoseCrest Elementary Schools
 
Screen Shot 2019-06-15 at 8.39.02 PM.png
Coming Soon
To Chick-fil-A Sugar House

Cool Jellybeans! is a kids media franchise that seeks to promote the wholeness of a child by focusing on the whole of the child. It's edutainment platform includes offline activities in the form of printables; a cartoon (in development); and digital games (prototype) that feature characters that love STEM, including art, innovation, and entrepreneurship (STEAMIE).  

We are pleased to announce Cool Jellybeans! two printables: Algorithmic Coloring, STEM Rocks! and QA STEM Rocks! earned a STEM.org Authenticated "Trustmark" from STEM.org.

 

Further, The Jelly Watcher's pilot (Cool Jellybeans! cartoon) has also become STEM.org Reviewed.  

About​

Tiered World Studios develops diverse playful experiences for diverse audiences. 

Philosophy
The world is built in tiers—real life, XR spaces, cyberspace, social media. We believe gaming is a way to make compelling connections within the home, businesses, and the world around.

Studio Culture
We build games and each other up.

Motto
The world is your video game.

Background
Tiered World Studios (TW) grew out of a team of graduate students cross-disciplined in Entertainment Arts and Engineering, Computer Science and Electronic Engineering from the University of Utah. We’ve been working together for three years exploring many different kinds of gaming projects.

 

Awards

Placed Top 10 in Google's competition Infinite Deviation; placed Top 25 in Echoing Green Fellowship; placed in Bench to Bedside, a medical innovation competition; and, won two awards at the Games4Health for Best Prototype and Most Innovative.

Meet The Team

JenJen 

  • JenJen

Chief Executive Office

Siddardha Vangala

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Chief Technology Officer

Saurabh Tanna

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Chief Creative Officer

Ozum Yuksel Riehm

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Chief Art Director

 

LOVE TO HEAR FROM

 

YOU

Tiered World Studios

231 E. 400 S. #15

SLC UT 84111

jenjen@tieredworldstudios.com

Instagram: @tieredworldstudios
Snapchat: @tieredworldstudios
Twitter: @tieredworld34

Our class had the opportunity to participate in a great STEAM activity.  They first went to a station where they did the offline portion and learned about reading code, finding bugs, and creating bug reports.  They enjoyed this and learned a lot of terms including engineer, programmer, bug, expected code, actual code, input, and output.  When they finished at this station, they went and played online games with their new knowledge.  The students really enjoyed the activity and they all reported how much fun they had. I think that the only problem with the whole experience is that we could have used more time for each group.

Ms. Kimberly Holley, 3rd Grade Teacher at Rosecrest Elementary School in SLC, UT

STEM